It’s been about nine months since the world-wide release of “Final Fantasy XIV,” Square-Enix’s in-spirit sequel to their 2002 MMORPG. Yet, the initial release of the game was marred with glaring errors, tons of bugs, a nearly-useless user-interface system, and just downright sluggish controls. In light of that, although the game was meant to be subscription-based, executives at the company changed it to a free-to-play status because they felt the game just wasn’t good enough to charge money for yet.
Now, nine months later, the game is still free-to-play. Granted, the game has come a long way, seems to run at a much smoother frame-rate than it did around its release, and the play controls seem far less sluggish, and yet, despite all of this, the game just isn’t on par with most of the other MMORPGs currently on the market. Yes, the game has an innovative leveling system that is based on skills more than it is on just strict leveling, and it has a unique crafting system through which you can gain physical levels, but the game just isn’t all that fun to play.
Will Square-Enix be able to salvage the game and have it be able to compete with “RIFT,” “Star Wars: The Old Republic,” “Guild Wars 2,” or any of the other upcoming titles? Only time will tell, but so far progress seems a bit slow.
STORY ALSO AT: Anjel Syndicate.