Most of you that follow my blog are likely aware that my relationship with Paradox Interactive has been hit-and-miss at best. Every now and then they will put out a halfway decent title, but a lot of their games – particularly their historical grand-strategy titles – are very lack-luster in their attention to details and their overall game engines. Their latest title, “War of the Roses,” aimed to go in a different direction and take the historical atmosphere and apply it to a multiplayer combat game.
Did it work?
Eh……..Maybe, but it’s not all that great.
You can read my complete review (and see the score) over at Anjel Syndicate and get the full story.