In the first half of my playthrough of demo 2.5 of my in-development fan-game, Zelda: Sword of Moria, we did a lot of exploration of Eastern Calatia and took on Eldin Shrine and the Roc’s Well. I think that session went fairly well and I hope it serves as a good walkthrough for any of you who were stuck on a demo release and needed help figuring out where to go next.
Now, I finish off our exploration of Eastern Calatia (particularly the northern beach, lighthouse, and the town of Nordaryu) and get a couple upgrades and then we return to Calta Canyon to enter Caltaka Roo – a large ten-story pyramid dungeon where the second fragment is held. The pyramid will be an interesting challenge for most players, balancing some 2D side-scrolling platform action with fun puzzles and a maze near the end. A side-track (as I did in the video) back to Saria is recommended in order to get another heart-piece and the Large Shield. The shield, while not necessary, will make the pyramid’s boss much easier!
The next public demo will be version 3.0 which may be released sometime in April 2015. Until then, you can check out version 2.0 here and get a taste of the game!
It’s been a while since Jeremy Stratton has been on the podcast (Season 4, in fact, back in November 2013), but in this episode I have the pleasure of having him make his return to the show as my guest! Jeremy has had a lot going on in his life, but he’s recently gotten back into the gaming and media world a bit, keeping his Twitter and Google+ profiles active and getting back into Let’s Play content.
This episode goes all over the place in spots, but one of the main things we made a point to discuss was Steam‘s new broadcasting service they’ve built into the client. Jeremy talks about his basic understanding of how it works and what some of the future features might be, and we discuss things we’d love to see added to the overall Steam experience (local videos, anyone?).
Eventually, we plan to record an episode about Net Neutrality for the podcast, but that’ll be something you’ll just have to look forward to. Expect a bit of that topic coming in Episode 10 with a new first-time guest!
Music for this episode comes from an obscure Castlevania clone for the Japanese PC-98 called Rusty (C-Lab, 1993) – a game definitely worth checking out!
To stream or download an MP3 of this episode, head this way:
As you know, I’ve recently begun writing articles now and then for the awesome site Comic Book & Movie Reviews, and this month’s Jessica’s Journey column focuses on Nintendo’s Legend of Zelda franchise and its own journey in the world of film and television.
This article is more than a simple advertisement for Netflix’s upcoming show based on the beloved series, and discusses Zelda‘s history with TV, fan-films, and other media. I also discuss my ideas for what could make the show successful (what route I’d go with filming it) and the fact that it’ll be impossible to please everyone.
So, give the article a read and please feel free to follow CB&MR and share your thoughts with me!
For a while now, people have been asking me to share some videos that would showcase what my work-in-progress fan game, Zelda: Sword of Moria, is like in action. Very recently I released Demo 2.5 (a private build that adds some things since the public 2.0 update), so this felt like a really good opportunity to get some video recording of the game done!
Here, I show you the current in-game intro when you begin a new game and then pick up where we left off at the end of my Demo 1.0 playthrough, with Link having returned to the small town of Sinder to meet with his parents and get (at last!) a sword from his father. Given the length of this update, I had to break the video recording up into two parts, so in this first part we explore Sinder and a large portion of Eastern Calatia, gather some needed items and upgrades, and make our way into the mountains to Eldin Shrine. After beating the mid-boss and realizing we cannot progress further, we go to the Great Thicket and locate the Roc’s Well where the Roc’s Feather (as you probably guessed!) is hidden. Finally, we gather a couple more items from the overworld and return to Eldin Shrine to visit the upper floors and rescue Princess Zelda!
The second video will focus on a bit more exploration of new areas and then the new dungeon of Caltaka Roo, a great pyramid in the western part of Calta Canyon. Stay tuned!
If you want to give the latest public demo (2.0, which features the content from this particular video in it) a shot, head below to download a copy to try out!:
The Legend of Zelda: Sword of Moria (Demo 2.0!)
My good friend Warren Bennett joins me for another week of The Gaming Goddess Podcast to discuss his recent adventures into the publication world. Warren has a short story he has written that will be published in the upcoming Sound & Fury: Shakespeare Goes Punk anthology due out on March 15, 2015. While I could attempt to summarize his story here, I think it’d be best to simply listen to the episode and hear it directly from him. :)
Warren and I also talk about the various themes within the “punk” category, such as Cyber, Bio, Art Deco, Diesel, and the ever-popular Steam. We discuss the origins of these genres, what they might mean to us, and how they can apply to a very broad spectrum of media types.
As always, your thoughts and comments are welcome, and if you’d like to snag an MP3 to stream or download, head this way:
GG 07-08: “Shakespeare Goes Punk” (MP3)
Oceanhorn: Monster of Uncharted Seas first made its debut in November 2013 on iOS devices and immediately was compared to The Legend of Zelda: The Wind Waker. If you spend a second looking at screenshots or videos from the game, you’ll quickly realize you cannot deny the resemblance, but is that all there is to the game?
For a long while, people have asked Cornfox & Brothers to consider bringing the game to Android, but on March 17 the game won’t be coming to your smart-phone or tablet, but rather, to your PC! Yes, the developers have been working hard on a fully remastered version of this portable adventure, taking advantage of modern computer architecture to make a colorful, fun high-resolution experience for gamers of all types. Indeed, the game will even properly display in 4K without any hitches.
I received an advanced copy of the Steam edition of the game, but don’t worry: I won’t be spoiling this one just yet. I’ve not yet finished the game, so don’t expect a review until after March 17, but suffice to say that so far I really do enjoy this one. There are a few bugs that will need adjustment prior to launch, but even if those aren’t fixed, this game is going to be a lot of fun for fans of adventure games (especially Zelda ones) to play.
The Legend of Zelda is a true classic for the original NES and Famicom Disk System, and there’s no denying that it was a ground-breaking game that paved the way for adventure games of all sorts over the nearly three decades since its release. And, given my own work on my Zelda fan-game, I figured it was time to give this game a shot live on The Retro Play Show!
For this episode, my good friend Warren C. Bennett joined in to offer guest commentary as we explored Hyrule on a quest to gather the fragments of the Triforce of Wisdom and put a stop to the evil Ganon’s plans. All-in-all it was a good run. We spend only a couple hours actually playing the game itself, get all the major items and heart containers, and clear the first quest. Personally, I think this was a very good run, and perhaps a bit less traditional since we went after a lot of power-ups before even setting foot in the first dungeon!
I hope you guys enjoy this video, and please don’t forget to follow my Twitch channel!