This time around on the podcast, my good friend Jeremy Stratton is back to finally spend an episode talking about Net Neutrality with me. We had planned to do this back in March, but our personal schedules created several missed connections and we only just now got around to it. But, I think our dialogue is really good. Jeremy and I both have friends with strong opinions on this topic and we ourselves have some personal experiences to relate. But, please don’t take this as any overly-negative bash session on any one company. Rather, understand that this is an issue that we think affects lots of different groups and is certainly worth dedicating some time to discussing!
The podcast will be taking a week off due to my attending a week-long training exercise with the military, so there won’t be a podcast episode published on April 17. Rather, you can expect the next episode to go live on April 24.
Meanwhile, be sure to follow Jeremy on Twitter and also YouTube. He puts out some really great (and relaxing, in my opinion) content and is preparing for the upcoming launch of a brand-new website experience!
As always, if you’d like an MP3 of this week’s episode (or the link to the RSS feed for the show!), you can find that here:
If you watched my playthroughs of the original Kirby’s Dream Land and Kirby’s Adventure, it should come as no surprise that I am a noob at these games. I only really played through that first game, which was incredibly easy, and outside of a tiny bit of dabbling here and there, these other games remained untouched for me. In some ways though, this is really good, because these are unique retrogaming adventures that I get to embark on with you guys!
Kirby’s Dream Land 2 is much longer than the first game, fairly close in length to Kirby’s Adventure. A lot of the mechanics from the NES game are present in this one (such as eating enemies to gain their powers), and now Kirby has various animal friends that can help him on his adventure. The game also has a collection mechanism, where Kirby needs to find seven Rainbow Drops in order to open the way to the true final boss – Dark Matter.
Unfortunately, this is a very casual run, so we don’t actually reach Dark Matter itself. Instead, our game ends after a battle with (a mind-controlled) King Dedede, and we achieve a score of 79%. Maybe one day I will return to get the last 21% and open the way to Dark Matter, but we’ll just have to see.
Meanwhile, I hope you enjoy this one and, as always, please subscribe and share the love!
A little while ago, my good friend Greg, owner and manager of Destroy All Fanboys, alerted me to a bundle that had a lot of awesome games in it for dirt cheap. One of the many games in that bundle was Demonicon: The Dark Eye, a PC game that was released in 2013 by Kalypso Media (available on Steam) and which was ported to major consoles in 2014. I actually had no idea what this game was other than that it looked kind of like The Witcher to me, and I was quite intrigued by it.
A couple friends quickly pointed out to me that The Dark Eye was a very popular RPG setting in Europe, particularly in Germany. Even though the game has garnered mixed reviews outside of that region, quite a few have said that this game was actually quite enjoyable to them. If anything, I thought that it was unfair for people to say the game was “the poor man’s Witcher,” and I wanted to give it a fair shake.
And so, we arrive here at the beginning of a brand-new Long Play series!
In this initial video, I take a few moments to have a face-to-face with you guys about my thoughts on the game and to get us started on a more personal note and then we jump right into the story. The game starts us off as Cairon, a young man who has been led into Moloch Mountain in search of his sister who has gone missing not long before her wedding. From there, we learn the basics of the game while getting involved in a quest to stop a madman from cannibalizing townspeople in order to increase the strength of his tainted blood magic. And, we learn that mixing one’s blood might not always be a great thing.
So far, I like the engaging storyline and dialogue, and the graphics are decent enough. I’m not a huge fan of the slow-motion combat, but I’ll get over that.
Hopefully you guys enjoy this beginning to a longer series on this game. Let me know what you think and, as always, subscribe and share the love!
It always surprises me how many people don’t know that back in the ’90s, Sega released several Sonic games for not just the Sega Genesis (Mega-Drive), but also both the Master System and their Game Gear hand-held. These 8-bit games were more like side-stories to the greater franchise, but they certainly had their charms and were a lot of fun to play. In terms of home console gaming, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic Chaos, and Sonic Blast all appeared on the Sega Master System between 1991 and 1997 (with Sonic Blast being the last first-party title released on the then-ancient Sega console).
If you thought that the 16-bit version of Sonic the Hedgehog 2 marked Tails’s introduction to the franchise, you’d be quite wrong! The Master System and Game Gear versions were released before the Genesis one, and even though the games are vastly different, the 8-bit games marked that character’s introduction. In Sonic 2 for these platforms, the end-goal was for Sonic to rescue Tails from Dr. Robotnik’s clutches, and this explains why he is helping Sonic when they head to the Genesis later that year!
Growing up, Sonic 2 on the Game Gear was my first Game Gear title I ever owned because it came packed with the system when I got it. Yet, I remember that it was very hard and I only ever got to Aqua Lake Zone and never any farther. Now, I get to experience the game one more time and manage to “beat” it, though sadly because this was a casual run, we don’t get all the Chaos Emeralds and therefore don’t get to visit Crystal Egg Zone to defeat Robotnik and save Tails. :(
In any event, this was a fun playthrough. This one, as I explain in the first couple minutes of the video in a little face-to-face conversation, was recorded offline rather than being streamed. This is because I no longer want to limit The Retro Play Show to only being a live production – I want to be able to release these videos however I feel fit to do so at the time!
Enjoy, and as always, subscribe and spread the love!
This week, I take the time to produce a vidcast special of the podcast so that I can have a nice face-to-face with you guys and talk about some of the stuff going on lately with me. First off, I talk about some of my upcoming military training (in a non-specific way, of course) since quite a few of you have asked on Twitter what all we’d be doing for a week’s time. Then, I talk about the whole Netflix Zelda thing for a little longer, discuss my shift towards more video production rather than having certain video genres be live-stream only, talk about some of the recent evolutions of sites like The Button Smashers, and much more! There’s a lot jammed into under 30 minutes here!
Recently, I decided to record some of Demonicon: The Dark Eye for the PC, so pretty soon you’ll have a new Long Play series to look forward to! :)
As always, if you would like to have an MP3 to listen to on the go or stream at your convenience, head this way:
When my friend from the U.K., David, who manages the really cool site Comic Book & Movie Reviews, asked me to help him out of a bind by writing a review of a “game” for him called MovieMaze: The Plumber, I was a bit skeptical. All of the media that showed up during a cursory Google search for this game seemed cheesy at best, and information about the previous one (MovieMaze: The Mechanic) was also sketchy at times. But, I gave the “game” a chance anyway.
Since this was specifically written for CB&MR, I won’t reproduce this one here, but instead I will link you guys to the article on that site.
My short opinion on it: You probably want to steer clear of this one, or at least go into it with little-to-no expectations on what you’ll get out of it!
If you’ve never heard of Paranormal, it’s an indie game that first appeared in late-2012 and was advertised as a “procedurally-generated horror experience.” Another way they described it was as a “random haunting” game. Basically, the scenario was that you were a guy who felt that there was something other-worldly going on at his house and decided to film it in that “found footage” sort of way, and each playthrough would vary a bit because the events that happened would be selected at random, encouraging replayability.
Since its initial release, the game has been overhauled rather extensively. In late-2014, an upgraded version was released that contained two new “tapes” (or Chapters) to add to the game: Paranormal: The Room and Paranormal: The Town.
This video here is a complete playthrough of Paranormal: The House and ends with what I think is the “good ending.”
Please let me know if you enjoy this, because if you do I would be happy to record the other two chapters! :)