So far, it seems like 2014 has been a bit busier of a year than I initially expected it to be. My time that I’ve been able to spend working on the site has diminished a bit lately, but this has been caused by several factors. First, I had to attend a week-long training exercise with the Guard that started on the 9th of April, then had to spend the better part of a week dealing with water damage in a room in my apartment that was caused by all the huge amounts of rain we’ve been getting around here lately (although, as some of you are aware, this was an ongoing issue), and then had family in town for a bit visiting over the Easter weekend. I’ve managed to sneak some time in with “Guild Wars 2″ while some of this was going on, but nonetheless it has kept me crazily busy.
Speaking of GW2, April 15 was the release of a huge content update to the game. ArenaNet is a great company, and one thing that you can almost always guarantee when it comes to them is that they do listen to their fans. This latest update, called the April 2014 Features Pack, added several things that people had wanted since the beginning of the game. One thing that is really awesome is the addition of a wardrobe system. Now, any item you equip or salvage is instantly turned into a “skin” that can be applied to any other like item. What this means now is that once you find that super-rare and expensive skin you wanted for a weapon or armor piece, once you obtain it you can use it as many times as you like (whereas in the past it was simply a skin that had to be transmuted back and forth to whatever you wanted). There are no longer any differences between PvP skins and skins for the rest of the game, so all those kinds of items have been merged into one locker system. Dyes are also account wide, which is really great. Then, there is the fact that Ascended weapons, armor, and jewelry pieces no longer soulbind once equipped, which means that you can share them between characters. Given the huge time and monetary cost in Ascended items in the game, this is really awesome (you could even swap certain rings around that had Agony Resistance Infusions in them to have other characters run Fractals if you really wanted).
Naturally, the update adds other nifty things as well, including a revamp in how traits work to make it more stream-lined.
Warren Bennett has been very helpful with keeping the site active, so I wanted to take the time to let him know I appreciated that. But, as for what upcoming things you can expect…Well, let’s just see how things go. I still want to kick off Series 2 of The Retro Play Show sometime very soon, and I have plans for other live-streaming and Let’s Play stuff I want to do. I’ve got a backlog of games I need to review and put out some media for, so you can look for that soon here or on other sites I work with. And, I want to do some giveaways too for those interested!
The one neat thing despite my absence lately is that I’ve been being contacted by several big and indie companies and PR firms on their behalf about reviewing their stuff or collaborating with them. This is undoubtedly owed in no small part to my work with Nerdy But Flirty and the Button Smashers Blog, but these have all been addressed to me in my own right, which means my work on this site and all around has attracted some attention, which is very good. I’m always flattered when I get “fan mail” of sorts, so that always gives me something good to look at when I fire up my inbox.
Anyway, thanks for your continued enjoyment of the site – let’s keep working to make it even more awesome! :)