This week on the show, Rob Eubank (@Master_Dex on Twitter and co-host this episode) and I are joined by Jeremy Stratton (@Jeremy_Stratton), who was a guest in Season 2. Jeremy has since moved on from Massively and is now focusing on all sorts of different and fun projects as well as running his own site called “Just One MMOre.” Jeremy discusses some of his current and upcoming projects, a book he is slowly working on, and engages Rob and me in the “age-old” debate regarding subscription models in MMOS, both current and upcoming.
I am particularly proud of the music selection for this episode. The intro track comes from “Star Ocean 2: The Second Story” (PS1), the intermission tune is a rock remix of the boss battle theme from “Final Fantasy: Mystic Quest” as performed by Daniel Tidwell, and the closing song is the main theme from the MMO “ROHAN: Blood Feud.”
You can snag your own MP3 of the show right here!
In Episode 3, we are planning to have Sarah the Rebel join us from Nerdy But Flirty to talk about her website and her current projects, so I am greatly looking forward to that!
Be sure to check out Jeremy’s “main” website to see what he’s up to!:
Also, be sure to check out these other podcast affiliates!:
Anjel Syndicate: http://www.anjelsyndicate.org
Nerdy But Flirty: http://www.sarahtherebel.com
State of Flux: http://kimbody1535.wordpress.com
So, this is it, the end of our journey…For Season 2, that is!
Indeed, with Thanksgiving, Christmas, New Year’s, and all of the stuff that it all entails, I won’t really have gads of time to donate to keeping the podcast going in the meantime. Yet, if all goes as currently planned, “The Gaming Goddess” podcast will return for its third season sometime in late-January of 2013.
What will this new season be like? You’ll just have to wait and find out!
In the meantime, today’s episode focuses on the Lost Shores event in “Guild Wars 2″ that starts on November 16 and we are once again honored to have Mark Matthews (aka “Virtual Aristeia”) on the show to discuss it with us. We also talk about the fact that people seem upset that this new area and its new dungeon will introduce a new tier of gear at level 80 called “Ascended” – an obvious reference to GW1. These people feel it is either way too early to introduce more to achieve like that or they feel lied to about GW2 having GW1′s philosophy about vertical progression.
And, of course, we even muse about possible Holiday events for the game!
If you would like the full quality MP3 to enjoy whenever you wish, snag it here:
This week on the show, my friend Ken Imbody joins us to talk about his latest obsession: “XCOM: Enemy Unknown.” We also talk about a few other topics too, including “Guild Wars 2″ and the recent purchase of LucasArts by Disney.
Ken is an avid role-player and gamer and an all-around nerd in many ways. He’s a fun person to pick his brain with comic book questions, so perhaps in a future episode (Season 3?) he will join us to talk about comics!
If you have any questions for Ken, feel free to send them to me and I will be sure to pass them along.
To get your own copy of this week’s show in MP3 format, go here:
Since this podcast was recorded on Halloween (October 31, 2012), I thought it was only appropriate to make it at least somewhat Halloween themed! Yet, still, I simply had to talk about the recent purchase of Lucas Arts by Disney and my own thoughts on that.
Once you get into the actual meat of the podcast, you can enjoy my random thoughts about the Castlevania reimagining that began with Lords of Shadow in two years ago in 2010, hear about the KickStarter project to recreate the original “Shadowgate” game, listen to me muse about whether or not a horror MMORPG is feasible to create (and no, I don’t think “The Secret World” worked out well), and hear about my fun with the Halloween events in “Guild Wars 2.”
Next week on the show we will likely have my good friend Ken Imbody come on to talk about “XCOM: Enemy Unknown” (released on October 9, 2012). After that we only have one remaining episode in this season (yes, shorter than the spring season!) due to the upcoming holidays!
If you’d like to enjoy this show in MP3 format, snag your copy here:
This week on the show, we have the great pleasure of having my good friend Warren C. Bennett (@warrencbennett) join us to talk about his career as a freelance writer.
Some of you may remember Warren from his work at Game Theory Magazine and Anjel Syndicate, but Warren has been a writer for many, many years. He has written for many different websites and groups over the past decade, contributes to the site My Dead Heroes, and runs his own blog called Random Thoughts. He recently set about the task of turning a passion into a paying career, and this is the subject of today’s episode.
If you would like to find out more about him, or perhaps even talk to him about a writing job, you should check out his main blog at:
If you would like an MP3 of this week’s episode, you can grab that here:
This week on the podcast, I have the great pleasure of having Jeremy Stratton (@Jeremy_Stratton) join me on the show to talk about his work at Massively, some of the games he currently enjoys, and even to discuss the MUD he is working on. For those that don’t know Jeremy, he has been working at Massively for over two years now and is currently a member of the “Stream Team” that does daily live streams that vary across all kinds of current games.
Here are some more links for you guys out there that want to know more about his work:
For those wanting to snag an MP3 of this week’s show, do so here:
This week on the show I go off on a small rant (okay, probably not really a rant, but more of a reasonable argument?) about the guild system in “Guild Wars 2″ and how, at present, I feel that the ability to belong to more than one guild in the game is quickly overshadowed by limitations of the chat system and the current lack of a true workable way to guest on other servers. Likewise, on the topic of the game, I discuss the fact that some people are saying that their “honeymoon” period with the game is over and that they are now finding the game to be quite flawed. I reply accordingly.
Other things discussed this time around is the planned Sonic the Hedgehog and Mega Man crossover by Archie Comics, the fact that there is nothing big planned for Mega Man’s 25th Anniversary by Capcom, the lack of an Android version of “Final Fantasy Dimensions,” and then I answer another fan-submitted question!
For those wanting an MP3 to listen to at their convenience, snag one here:
This week on the show I am very pleased to have a good friend of mine, Rob Eubank, on to talk about a current favorite game of his: “Kerbal Space Program.” Some of you may remember Rob from Episode 18 of Season 1 where he came on to talk all sorts of real-world tech stuff with us and explain how it fit with various games and shows in the sci-fi genre. And, in fact, Rob was one of the fan-favorites as far as guests last season.
Anyway, Rob goes into a lot of detail this week explaining the basic history of the game, talking about what the game is like in layman’s terms, and then going into detail about what you can expect from the game itself. Before he and one other friend of mine told me about the game I was clueless about it, yet now I would not mind actually picking it up. It sounds like a lot of fun.
Rob has already agreed to return at some point to talk about the future of the game and discuss many of the fan-made mods to the program that already exist.
For those wanting an MP3 version of today’s show, feel free to snag it here:
To find out more about “Kerbal Space Program,” visit their homepage:
Rob was kind enough to provide some screenshots to complement the show today, so I’ve posted them below:
Last week we had the pleasure of having Jennifer “Yorunokuma” Williamson on the show with us to talk about the indie MMORPG “Origins of Malu,” but this week we return the show’s attention back to “Guild Wars 2″ again.
Well, recently while exploring the Order of Whispers headquarters in Bloodtide Coast I noticed that there was a massive globe of the world of Tyria there. Moreover, inside there were various maps and smaller globes. At first I thought this was just a coincidence or perhaps place-holder graphics, but the more I dug around, the more interesting it all became. So, a good chunk of this week’s episode is me geeking-out over the fact that, after 7 years waiting for it, we finally see an official representation of Tyria, including all sorts of distant lands!
This week I also talk about the death of “Rockman Online,” the fact that I will soon be doing some work as a Community Manager for Burning Dog Media (the company responsible for “Origins of Malu”), the layoffs going on at BioWare, and then answer a fan-submitted question at the end of the show!
To get your very own MP3 of this episode to listen to anywhere, anytime, visit:
To see some of these maps of the world of Tyria, check out:
As alluded to in the first episode of this season, this week I had the great fortune of having Jennifer “Yorunokuma” Williamson join me on the show to talk about her involvement with the indie MMO “Origins of Malu” which is currently under development. Jennifer, who is a wonderfully fun person to talk to, has been with the team since September of 2011 and currently serves as their Lead Art Designer. She joins us to talk about the game itself, to answer some of my questions, and to share some insight into how the whole design process works!
In an upcoming episode, I plan to have the President of Burning Dog Media, Mr. Michael Dunham, come on the show to talk more about the game, its history of development, and the history of his company.
The MP3 of this week’s podcast is available for download at the following link for you to enjoy anywhere you wish!:
To find the latest news on “The Origins of Malu,” check out their official homepage!