Well, after the craziness of Chapter 6 and how it was that the threat of the Enders came to a close, I wasn’t sure how things would wrap up for Celestian Tales: Old North. It’s one of those games where sometimes I’m just not exactly sure where the story will take us (probably a good thing), but I definitely didn’t expect the turn of events that happens during the knighting ceremony that makes up the bulk of Chapter 7.
At the end, we get into a difficult boss fight that really embarasses me because as a result, I understand some of the combat mechanics that I had been missing the whole time, namely that you could equip new skills gained as you level. Silly, I know, but we needed one of them for one of our characters so that she could issue an interrupt some important skills of the final boss which in turn made the battle much easier. In any event, we finally prevail and things are quite crazy.
Yet, you really need to stick around past the credits to see what really happened as in the final scene it all sort of makes sense. And, with all that said, since this is supposed to be the first in a three-part saga, I’m assuming this is all leading up to the sequel, which I’m not sure yet when is due out.
Anyway, thanks for sticking around for this one – I hope you enjoyed it!
Tomorrow, I’ll be releasing the first video in a new Retro Play series, focusing on Ys IV: Mask of the Sun. Stay tuned!
Chapter 6 has proven to be a very pivotal part of the game. Here, we actually learn that the Enders are far more complex than the people of the Old North were giving them credit for. While they are very deadly on the battlefield, the squires come to the realization that the way to defeat them may be through some sort of diplomacy, and they find a special means of communication: music. As for what actually happens in the final bits of the chapter, though, I’ll choose not to spoil here – just watch the video!
Chapter 7 is supposed to be the final part of the game, and I intend to put it into one longer video so that the game wraps up nicely. I’ve enjoyed Celestian Tales: Old North so far, and I hope you enjoy both this and the final episode! :)
So, our party recently had to deal with Sir Astori saving them by using arcane magic and having to go to trial for his actions. With the decision of the Lord General being to exile him from the Old North, our next task is to escort him down to Levantine Castle where he will board a ship bound for the realms beyond the North. This is a simple task (and the majority of Chapter 5), and Astori parts ways with us on a good note. He says that he hopes one day the North becomes more open minded and that he can share some of the wealth of knowledge from the lands outside, but for now he only wishes us the best.
With that out of the way, it’s back to the front lines to help the army with the Enders. When we fight our way through hordes of them and finally arrive at the new staging area, things aren’t going too well. Our armies are experiencing heavy losses and plenty of Enders remain for them to fight. To complicate things, one of the nobles runs off into the woods and our party is sent to save him.
That’ll be a task for next time, though. Meanwhile, I hope you enjoy this episode! :)
I was disappointed recently when a review I stumbled across of Celestian Tales: Old North noted that one of the game’s chief weaknesses was that it only took around ten hours to complete. I find this sad, because the game seems to have so much more promise to it. It dances around and plays with certain themes (fighting the dark ages by actually learning from other cultures, the class structures of society, and more) and promises to offer strong moral decisions that affect the game, but at the same time it feels so far like these things are only explored, but never fully teased out. Perhaps Old North was planned to be part of a wider series of games (they do talk about other lands beyond the region we see in the game), but so far, even though I’ve enjoyed the game a fair bit, I tend to find it lacking in some other ways.
Last time, though, we left off with our heroes being assigned guard duty over the supplies at the war camp. Well, the Enders attack with a small scouting party, and once they are defeated and the main forces return after a small victory, we are forced to seek shelter in a nearby city. Yet, when we get there, the town is in ruins and most of the people are either dead or have fled to neighboring villages for safety. The rulers of the city, too, are feared gone. To top it all off, someone remains who is taking the Enders and performing unholy experiments on them in order to turn them into mindless slaves, and when our lives are threatened in the end, one of the leading knights performs arcane magic to save the group. Thus, we are forced to see the law play itself out, which is clear about the use of unholy magic no matter what the intent is, and it appears that Chapter 5 is going to build off of this in an important way that I don’t want to spoil just yet.
Well, even if we are nearly halfway (or more?) through the game, I’ve enjoyed it so far. It does offer fun combat and a good story, even if some of the other themes are played down a little bit throughout the journey.
Stick around – Chapter 5 is on the horizon!
I’m still having fun with Celestian Tales: Old North, and so I am pressing on with our adventure! We last left off with our party of squires having arrived at the battle camp, and it is here that the leaders of several of the great houses of the Old North have met up to discuss the incoming threat from an invading force. While some members of our party hope to be sent to the front lines, the reality is that we end up being sent on a mission to travel through the Grey Forest and to a mountaintop called The Needle in order to scout out the invading army. It’s here in the forest that we encounter some tougher enemies and have to spend some time gaining levels, but we eventually make it to the top and survey what appears to be a brutal invasion.
Sadly, upon returning to camp, our hopes of a front-line mission are dashed and we are told we need to guard the supplies at the camp. This, of course, is a vital function for the survivability of the army, but it’s still disappointing for the team.
Yet, Chapter 3 isn’t over yet. I do wonder what’ll happen and where the story will take us…And I hope you do too!
So, stay tuned – Celestian Tales will continue soon! Meanwhile, there’s a lot more on my YouTube channel to enjoy!
Celestian Tales: Old North is a fantastic JRPG that released today, August 10, on Steam. The game combines a dark, gritty story in a large and at-first mysterious world with great turn-based gameplay, deep characters and NPCs, and a unique feature that allows the game to be played with one of six unique lead characters, providing a different insight each time on the main story itself as well as special, personal story arcs that are unique to that character. Moreover, as the game progresses, the player will have to make some moral choices and take a stand on some major issues, and all of this leads up to a great finale somewhere far down the road.
I was really excited when I first heard about this game, and when we were given a review code over at Zero Friction, I was very happy with that and super giddy to take a look at the game. Initially, I thought I would just do a review or something and move on, but I enjoyed it enough to want to turn it into a good, solid Let’s Play series!
So, here we are, with the first episode in that series, which focuses on the Prologue and the first major chapter of the game. I chose to play through as Cammile Ryne for this playthrough, but maybe at some point we will take a closer look at some of the other characters.
Anyway, I hope you enjoy this, and please stay tuned – more is on the way!!
Back in 1989, Square released “SaGa” for the original Game Boy in Japan. A year later, the game was released in North America under the new title “Final Fantasy Legend.” The game was a full-fledged RPG that involved the player assembling a party and finding a way to enter a massive tower at the center of the world. This tower, it turned out, would lead to other worlds and, eventually, to “Paradise.” It was a relatively novel idea at the time and made for a solid, portable RPG experience.
Sadly, the game was never remade for non-Japanese audiences. In Japan, however, the game was remade in a 16-bit style in full-color in 2002 (just like “Final Fantasy” and “Final Fantasy II” were not long before them) for the WonderSwan Color handheld system. “SaGa 2” was remade for the Nintendo DS in 2009 (in celebration of the series’ 20th anniversary) and “SaGa 3” saw a DS release in Japan in 2011. At least Western audiences did get the full-on remake of “Romancing SaGa” in the guise of “Romancing SaGa: Minstrel’s Song” on the PS2 in 2005.
For those who would like to play the enhanced remake of the original game, a translation patch was finally released in 2011 by Tower Reversed and can be downloaded from Romhacking.net.
This obviously requires you to find a ROM for the game as well as an emulator that can play them, and while I should not tell you where to find the ROM (you can Google that yourself), I would recommend getting OSwan as your emulator.