Ah, yes…Spooky’s House of Jumpscares! This is one of those games that I have heard a lot about over the last year or so, and it’s a game that I think has kind of grown a cult following behind it. It’s one I have been meaning to try out, so I figured that maybe a video of it would be a fun, creepy way to kick off the 2015 Halloween season right! :)
The game has an interesting concept behind it: You play as a nosy history enthusiast who travels to this ancient house that’s so old that no one in the town really knows anything about it. If that concept sounds familiar, maybe you’ve read The Strange High House in the Mist by Lovecraft. Anyway, inside you meet a ghost named Spooky who challenges you to make it through all 1,000 rooms of her house. If you make it to the end, who knows what awaits you there. Now, although 1,000 rooms sounds like a lot, many of the rooms are very short. The game is procedurally generated so that you can’t expect the exact same layouts on any subsequent playthroughs, and this is very important when it comes to the times that you need to run away from various dangerous entities.
The game is broken up into 50 room blocks. The first 50 are pretty laid back and you will just encounter some non-threatening jump scares. But, after saving in the 50th room and moving on to the 51st, you’ll start encountering enemies that can hurt and kill you that begin to give chase. Getting away can be either easy or very hard, and sometimes whether you survive or not is luck of the draw. Some rooms will have splitting paths or multiple doors, and only one is correct while the others lead you to getting cornered by the creature. This mechanic makes the game fun and hectic, and when coupled with random jumpscares, searching for keys for doors, and other things, it results in a rather fun experience.
Best of all, the game is completely free on Steam! So, if you enjoy what you see here, I highly recommend you check it out for yourself!
Anyway, stay tuned folks – more fun is on the way!
Subscribe on iTunes — Subscribe via RSS
I actually had some good plans for this week’s episode of the podcast, but they were kind of dashed by some missed connections with two people I had planned to work with as guests. One had to get some work done on their house and then had other familial obligations to see to and the other has had tech issues on their end (which, as it turns out, led to a good episode topic for this week anyway). But, that’s just life sometimes. Anyway, I’ll work with them to get some good episodes recorded as the season progresses.
In any event, this week I had to deal with another of my internal hard-drives failing on me, and this of course fed into my OCD when it comes to computers and technology. The failing of hardware though is just a part of life, but it’s very frustrating when you’ve invested tons of money into something and you just want it to work. I go on for a while about how I knew the drive was failing, the OCD I went through in the process of rebooting and restarting the system over and over and checking on file stability and all these things, and then how I finally just had to let things go. But, after all that, at least the matter is now resolved.
I also talk about some recent fun in Guild Wars 2 exploring both The Silverwastes and Dry Top – two areas that were added to the game after I took an extended leave last year. With Heart of Thorns on the horizon, I’ve been having a lot of fun getting back into the game!
Music from this episode comes from Final Fantasy V and are arranged variations of two tunes I really liked!
Don’t forget that the podcast is on iTunes (link under the audio player), but if you’d like to download an MP3 directly, head this way:
GG 08-06: “Disk Failures & New Adventures” (MP3)
Well, after the craziness of Chapter 6 and how it was that the threat of the Enders came to a close, I wasn’t sure how things would wrap up for Celestian Tales: Old North. It’s one of those games where sometimes I’m just not exactly sure where the story will take us (probably a good thing), but I definitely didn’t expect the turn of events that happens during the knighting ceremony that makes up the bulk of Chapter 7.
At the end, we get into a difficult boss fight that really embarasses me because as a result, I understand some of the combat mechanics that I had been missing the whole time, namely that you could equip new skills gained as you level. Silly, I know, but we needed one of them for one of our characters so that she could issue an interrupt some important skills of the final boss which in turn made the battle much easier. In any event, we finally prevail and things are quite crazy.
Yet, you really need to stick around past the credits to see what really happened as in the final scene it all sort of makes sense. And, with all that said, since this is supposed to be the first in a three-part saga, I’m assuming this is all leading up to the sequel, which I’m not sure yet when is due out.
Anyway, thanks for sticking around for this one – I hope you enjoyed it!
Tomorrow, I’ll be releasing the first video in a new Retro Play series, focusing on Ys IV: Mask of the Sun. Stay tuned!
Unfortunately, I had to deal with several days’ worth of downtime lately due to issues with Comcast/Xfinity locally, but it seems like the issues are resolved and things are working better than ever!
Anyway, people seemed to like my video of the first chapter of Doorways, and I actually had film of the second chapter waiting on my computer to edit and upload, but all the recent downtime made it take longer than I’d have liked to get it out there to you guys. But, no matter – things are ready to rock and roll now!
Chapter 2 of the game is considerably creepier than the first one, in my opinion. In this chapter, we delve deep inside the twisted labyrinthine “sculpture gallery” within the mind of a vicious murderer called “The Sculptor.” This chapter is a lot more puzzle and survival focused than Chapter 1 was, and this chapter genuinely scared me a couple times while keeping me on edge throughout most of it, despite my usually-calm demeanor!
With these two out of the way, I know I’ll need to pick up Chapter 3 sometime so I can record it for you and continue our journey, but that’ll have to wait a little bit.
Meanwhile, there’s plenty more to look forward to, so stay tuned!
Last time we left off, we had arrived at the Fire Cave, but in order to progress through it we were told we needed a special item that we could find at Old Fortress. So, now, we set sail to that fortress island, which is essentially another short mini-dungeon to complete. It’s really not that bad in the end, and our prize is the Ice Spell (figures that would be useful in the Fire Cave, right?). Anyway, the Fire Cave itself throws a few challenges our way, but we manage to persevere and obtain the Fire Spell.
With those two spells at hand, we can now unfreeze the path to the Royal Palace of the Gillfolk, where supposedly we will find the Emblem of Ocean.
But, to find out what happens there, you’ll need to stay tuned for Episode 6! I hope you guys are enjoying this so far – I’m having a blast recording these! :)
Things are finally really starting to pick up a bit in Celestian Tales: Old North. Last time, we left off with our party having run an errand for the Lord of Levant to the nearby village of Mudtown as part of our training as squires, but now as Chapter 2 kicks off, we find out that the Old North is heading to war.
As part of the preparations for the upcoming campaigns, Lord Alain sends our party on a mission to Orsea Village in order to secure grain for the long mission ahead. However, when we arrive in the remote farming town, we find that it is under siege by bandits. What are their motives, exactly? And once we defeat them, what can be done with them? Do we put them to death as per the customs of the land, or do we spare them to find out the reasons for their rebellion?
You’ll have to watch to find out!
Chapter 3 looks like it will finally take us to the battle lines, so you’ll need to stay tuned to see what happens next!
Finally working through the game past the initial prologue content, we now are on a quest to figure out what exactly happened to Valerie’s father. President Foss claims that rebels have taken him captive, but already we are suspecting something foul is afoot. Heading to the Town Square, we visit with Phil Air, who fills us in on some of the details of what’s really going on. He tells us we need to meet up with a resistance leader down in Lower City, but since the path down there is closed off, we have to run some errands for local friends of his in order to get equipment that will allow us to proceed through the sewers.
We get a greater feel for the game’s world while doing so, and have fun, but when we get down into the sewer, things really start getting challenging. There are quite a few puzzles to work through, a couple platforming challenges, and a rather nasty giant octopus boss near the end. But…You’ll have to wait for Episode 2 to see us truly try to take him down!
Meanwhile, enjoy this new episode and stay tuned – more is on the way!