After a long journey that has taken us from Esteria to Promolock and then deep into the forests of Celceta in search of ancient mysteries and restoring peace to a broken land, our journey in Ys IV: Mask of the Sun is finally drawing to a close!
Last time, we got deep within the Silver Citadel – an ancient city of a lost race to which Lord Eldeel was believed to be the final survivor of (though we do know better now). We finally entered the Tower of Iris, and now, after having ground our way up to level 31 (the game’s cap), we head to the upper floors to take on Garuda’s henchmen. Bami falls pretty quickly and gains us access to the upper floors, where we locate the game’s most powerful sword and equipment: The Defensor, Reflector, and the Radiance Sword. The top of the tower brings us to an area where we can jump down to the deepest part of the temple and confront Garuda and Eldeel directly.
Sadly, though the equipment we pick up maxes out the rest of our stats, it’s really only good for the final round of enemies at the top of the tower and the battle with Garuda himself. Eldeel is immune to anything other than the Hero’s Sword (and I think you take extra damage if you don’t have the Armor and Shield equipped), so we must use that in the final battle.
How does it all wrap up? You’ll have to watch to find out! Yet, rest assured that the ending leads in very well to Ys: The Oath in Felghana, which I’ll be playing through next!
This video was done without any commentary, which I know is different if you are used to my video style, but I think it worked out just fine. Still, I do find that I enjoy providing commentary while playing, so it won’t be the norm by any means, just something that is done here and there depending on my needs or situation while recording. :)
If you missed any of the other episodes in this series, you can find them on this playlist! :)
Like with the games before it, the ride through Ys IV: Mask of the Sun comes and goes pretty quickly, but it’s a fun ride at that. We’re already getting close to the game’s grand finale, but things won’t be wrapping up in this video.
Here, deep within the Silver Citadel, Adol meets the disciples of Lord Lefance (in spirit form, at least) who tell him to seek out the Hero’s Shield and Armor before confronting Eldeel. We also finally find Lilia, who is trapped within the Citadel and rescue her. It’s then that we meet Karna and her supporters who have also made their way in. The door to the inner sanctum is locked, though, but Lefance’s spirit tells Adol that they can gain access through the Tower of Iris. Thankfully, Karna happens to have a key to the tower’s sealed door.
After collecting the shield in a room not far from the tower itself, we go into the Tower of Iris, and it’s here that we find the last batch of enemies for the game. It appears that the level cap is, in fact, 31, and so the Tower of Iris is the last place we have that we can grind our way up to it. After that, it’s skill alone that will help us reach the final batch of bosses.
So, things wrap up here with us needing to do a bit more grinding before confronting the upper floors of the tower. Next time, though, we’ll work on hitting 31 and then we will see if we can bring our journey to a close, or if it’ll require another episode!
Thanks for watching, and stay tuned – more fun is on the way!
One of my favorite games on the original Game Boy console was the remake/reimagining of Donkey Kong (sometimes referred to as Donkey Kong ’94) that was put out in 1994.
The game, though, is a huge enhancement to the classic formula, taking Mario on a journey across several themed areas and 101 total stages, with gameplay borrowed from the original game as well as later titles like Super Mario Bros. 2 (USA version). What results is a fun adventure with a lot of platform-puzzling action to enjoy and keep you on your toes, though sadly now that I’m looking at the game as an adult, I find that the 101 stages fly by far too quickly.
Still, this game is also notable because it was the featured game for the launch of the Super Game Boy in 1994. So, when played on the SGB, the game features cool colored borders and some nice color palettes for certain areas.
Here, I take on the initial construction site, the Big City, Forest, Ship, and Jungle areas. It was a lot of fun and I got about halfway through the game. Want to see more? Let me know and I’ll consider doing another video!
As a kid, I remember getting this game on the Super Nintendo and thinking that it would be really fun. I loved the Castlevania series of games, so pretty much anything with Dracula in the title was appealing to me. On a basic level, I felt the game was decent and had some core similarities to Konami’s beloved series, but at the same time, it’s a game I never managed to finish.
Let’s start this off by saying that Bram Stoker’s Dracula is a game based somewhat on a 1992 film that was loosely based on the 1897 classic. The game actually came out on several platforms. The Game Boy version of the game is said to be one of the worst games ever released on that handheld, and the NES version is just…Odd (though some seem to enjoy it!). The versions seen though on the 16-bit consoles are similar in many ways, though they vary a bit in terms of graphical power and sound quality.
The SNES version (which is what I am familiar with) has a good soundtrack and pretty good graphics for 1993, but the game itself falls apart by having pretty much no story (it’s essentially an arcade-style action-platformer) and being unfairly hard in places. I’m not whining about poor enemy placement (though the game suffers from that too), but rather stuff like traps you just have no way of knowing are there until they hurt/kill you that first time. The hit box for Harker is pretty severe, too, which adds to the challenge. The bosses, though, are fairly easy and have very strict patters and pretty much no A.I., so for the most part, once you figure out the little tricks, the bosses are no threat to you at all (not even Dracula’s final form, which is weird enough and makes very little sense).
Thanks to the magic of save-states, I managed to do a complete playthrough of this game. It didn’t take all that long, really, and it was mildly entertaining. Is it a game that I would recommend for you to play? No, not really. It has its moments, but it really doesn’t stand far enough above anything else to give it my stamp of approval. Honestly, it’s one that I’d just watch a video of (like this one!) and then move on. :P
The previous episode of Ys IV: Mask of the Sun took us on a nostalgic tour of the lands of Esteria, seen in Ys I and II. Having once more cleansed those lands of the demon threat, we return to Celceta and to the Village of Komodo to find Lilia being kidnapped by Eldeel. What does this winged being want? It’s unclear for now, but the Romun Empire is interested in this land too as Adol must face off against their (rather weak, thankfully!) soldiers to keep the town out of Romun hands.
With the Romun threat gone, it’s time to head to Stormvale Castle, where Eldeel resides. The place is a maze, and it takes a long while to find all the goodies and figure out where the prisoners are being held. Sadly, after a boss fight, Lilia is gone, but she leaves behind the Eye of the Moon, which completes our collection and is enough to gain us an audience with the Great Sage. The Sage gives us information on Eldeel’s people (and thus, in a roundabout way tells us who the Goddesses of Ys really are) and now we are left with a quest to head to the Mountain of Fire and seek out the Hero’s Sword.
The scholar and his wife gain us entrance to this new area, but that will be where our next episode will take us!
For now, stay tuned and subscribe! More fun is on the way!
In an effort not to have the game be completely ruined for me, I’ve tried to stay away from full story guides and walkthroughs of this one, and so I have to admit that this session of Ys IV: Mask of the Sun was really cool for me.
After curing the wife of Gazok and gaining another piece to the Mask of the Sun, we return to Selrei Village and get word that Esteria is under attack from demons. Thankfully, the village is a port on a river, so it isn’t hard to procure a boat to travel back along the coastline and back to the port of Minea. Indeed, Esteria is under attack again, and once we clear out the enemies from the town, we head into the plains and confront a boss (yes, after some grinding). Our grinding, of course, pays off and he is super easy, and then we get a nice, leisurely tour of the locations we visited in the first two Ys games. We get a very useful item from our friend Goban and then get word that Lilia has set off on her own for Celceta and Adol presumes she most likely went to Komodo.
After finishing things up in Esteria, we return to Komodo, but I decide to save Adol’s rendezvous with Lilia for Episode 5!
Anyway, this was a fun episode and I hope you enjoy it. Stay tuned – more is on the way!
Last time, Adol got nearly killed in the Castle in Sacred Stormvale, but having recovered from his wounds, we set back out into the Stormvale once more and head north into the Ice Caves. This area features some powerful enemies, but it’s nothing that a bit of grinding can’t solve. It’s here in the caves that we find our first set of elemental weapons and armor (in this case, fire-based) and we soon discover the Temple of Earth.
At the temple, we meet a scholar who tells us that he is searching for the Eyes that are said to be there, but he is worried about his sick wife. If we find a cure for her illness in a nearby town, he says, he will give us the eyes when he finds them.
Anyway, after unblocking a path back into the woods, we grind on some new enemies and head towards a new village. Yet, what happens next will need to wait for Episode 4!
Watch, enjoy, and stay tuned – more fun is on the way!