So, what’s the deal with this “Net Neutrality” stuff anyway? Well, in this episode I actually take a more detailed look on it, share my thoughts on the whole debate (and play a little Devil’s Advocate on behalf of some friends), and talk about some personal experiences I’ve had with Comcast/Xfinity (who, sadly, is the only game in town in terms of non-DSL/satellite internet). Then, I shift things a bit to talk about Nintendo’s recent partnership with DeNA, bringing Nintendo media to smartphones, tablets, and computers, and ultimately their desire to create some kind of “shared Nintendo experience” between those devices and dedicated game consoles so that no matter where you go or what you have with you, you’ll have some quality content to experience. And, finally, I update you guys on the status of my Zelda fan-game, Sword of Moria (short version: expect another major demo as soon as late-April 2015!).
Music for this week’s episode consists of fan remixes of tunes from Donkey Kong Country 2!
Be sure to grab your MP3 here, stream it, or snatch the RSS!:
In the first half of my playthrough of demo 2.5 of my in-development fan-game, Zelda: Sword of Moria, we did a lot of exploration of Eastern Calatia and took on Eldin Shrine and the Roc’s Well. I think that session went fairly well and I hope it serves as a good walkthrough for any of you who were stuck on a demo release and needed help figuring out where to go next.
Now, I finish off our exploration of Eastern Calatia (particularly the northern beach, lighthouse, and the town of Nordaryu) and get a couple upgrades and then we return to Calta Canyon to enter Caltaka Roo – a large ten-story pyramid dungeon where the second fragment is held. The pyramid will be an interesting challenge for most players, balancing some 2D side-scrolling platform action with fun puzzles and a maze near the end. A side-track (as I did in the video) back to Saria is recommended in order to get another heart-piece and the Large Shield. The shield, while not necessary, will make the pyramid’s boss much easier!
The next public demo will be version 3.0 which may be released sometime in April 2015. Until then, you can check out version 2.0 here and get a taste of the game!
For a while now, people have been asking me to share some videos that would showcase what my work-in-progress fan game, Zelda: Sword of Moria, is like in action. Very recently I released Demo 2.5 (a private build that adds some things since the public 2.0 update), so this felt like a really good opportunity to get some video recording of the game done!
Here, I show you the current in-game intro when you begin a new game and then pick up where we left off at the end of my Demo 1.0 playthrough, with Link having returned to the small town of Sinder to meet with his parents and get (at last!) a sword from his father. Given the length of this update, I had to break the video recording up into two parts, so in this first part we explore Sinder and a large portion of Eastern Calatia, gather some needed items and upgrades, and make our way into the mountains to Eldin Shrine. After beating the mid-boss and realizing we cannot progress further, we go to the Great Thicket and locate the Roc’s Well where the Roc’s Feather (as you probably guessed!) is hidden. Finally, we gather a couple more items from the overworld and return to Eldin Shrine to visit the upper floors and rescue Princess Zelda!
The second video will focus on a bit more exploration of new areas and then the new dungeon of Caltaka Roo, a great pyramid in the western part of Calta Canyon. Stay tuned!
If you want to give the latest public demo (2.0, which features the content from this particular video in it) a shot, head below to download a copy to try out!:
The Legend of Zelda: Sword of Moria (Demo 2.0!)
The Legend of Zelda is a true classic for the original NES and Famicom Disk System, and there’s no denying that it was a ground-breaking game that paved the way for adventure games of all sorts over the nearly three decades since its release. And, given my own work on my Zelda fan-game, I figured it was time to give this game a shot live on The Retro Play Show!
For this episode, my good friend Warren C. Bennett joined in to offer guest commentary as we explored Hyrule on a quest to gather the fragments of the Triforce of Wisdom and put a stop to the evil Ganon’s plans. All-in-all it was a good run. We spend only a couple hours actually playing the game itself, get all the major items and heart containers, and clear the first quest. Personally, I think this was a very good run, and perhaps a bit less traditional since we went after a lot of power-ups before even setting foot in the first dungeon!
I hope you guys enjoy this video, and please don’t forget to follow my Twitch channel!
Now, I know what you might be thinking: Over four hours for just one video?! Well, you don’t need to worry too much about it, because I’ve carefully created a chapter-select menu for the video that breaks it up into for thematic segments, and I think this makes it effectively like watching a long movie. You can see it in parts and take it all in. This is a very long game, so this is a very efficient way to showcase it!
The Legend of Zelda: Parallel Worlds is a total hack of the SNES classic Zelda: A Link to the Past that was released by designers SePH and Euclid back in 2006. While certainly a good game and a very impressive hack, it wasn’t without its flaws and balance issues. Many complained that it was extremely hard to play and very frustrating without using save-states and other emulation tools. So, to correct a lot of this, PuzzleDude released an upgraded version called Zelda: Parallel Worlds Remodeled in 2012.
In this first volume, we effectively go through all of the “Light World” content through the battle with Draegor. Who’s Draegor, you ask? Well, you’ll have to watch the game’s introduction, but he was the king of Hyrule’s regent who overthrew him and became maddened with a desire to climb the Parallel Tower in search for the power of the Triforce. So, after we get through the introduction, we do a ton of exploring, clear three major dungeons, and have an epic battle that concludes with us being thrust into a darker, frozen world!
I’ve also been streaming some of Ys II: Chronicles Plus via Twitch, and will eventually have that cleaned up and presented on YouTube. Meanwhile, you can follow my Channel there and scour the archives to see whatever Ys II streams you might have missed!
Enjoy, and don’t forget to subscribe!
On Friday (February 6) it was announced that Netflix was going to be taking on the challenge of developing a live-action show based on Nintendo’s exceptionally-popular Legend of Zelda franchise. Not many details were provided, however, other than that the show might be like a “family-friendly version of Game of Thrones.” No clues were let slip as to whether the show would focus on a particular game or set of games, or whether each season would be related, etc.
Personally, I would have each season focus on a particular game or “generation” of games in the franchise, and then eventually draw them all together somehow. I think it could potentially end up being really interesting to take that approach to a much wider story.
Hopefully Netflix will manage to pull this off, but they have a lot working against them. In particular is the fact that the Zelda franchise is so well-established and people are so used to the games and official manga that it is going to be a huge undertaking to create a representation of the story and universe that fans will be able to accept and get behind. Possible? Yes. Difficult? Most definitely.
I’m excited to see how this pans out, but let’s just hope for now it doesn’t go the way of the Castlevania movie…
Recently, after releasing the second public demo of the game, I got to thinking about the fact that the game currently does not have an introduction that plays when you start a new game. Even the original Legend of Zelda had an intro when you didn’t press the start button, so this seemed like something that I should implement into the game.
And, I did.
The short video here is what plays after you start a brand-new save file in Zelda: Sword of Moria. It explains the events of the first two NES adventures and sets the stage for this brand-new story for the Zelda universe.
Comments are welcome! And if you haven’t played the second demo, snag it here!