Despite thinking this would go on for a few more videos, well…This is the last video already of Zelda: Outlands on the NES! Originally, I was going to do at least another two, maybe three, videos, but I really pushed forward through Levels 6, 7, and 8, did a ton of overworld exploration, and then by the time I was done with all of that, I figured I might as well press on and finish Level 9.
All-in-all, I think this was a pretty good run of the game. I was a bit disappointed that I somehow missed a heart container somewhere along the way, but it didn’t really seem to impede us much at all. I will admit that Level 9 was a challenge and having that extra bit of health might have helped, but in the end it was all good.
I really liked the level design in this one and how the dungeons and overworld felt like a big maze. I also liked the item placement (getting the Red Armor in Level 8 was a nice bonus!).
This hack stands up well even 14 years after its initial release!
Thanks for watching, and stay tuned – more great video stuff is on the way!!
There are several sites I like to look through now and then to see what sorts of new indie and fan-games have been released recently, and the other day I stumbled across one called The Last King of Hyrule. What’s funny is that although this was listed on RPG Maker Net, the game was designed with the Super Mario Bros. X engine. Odd, I know, but it’s not the only non-RPG Maker game listed on that site.
Anyway, The Last King of Hyrule makes great use of the Mario engine. The game is done in the action-RPG style of Zelda II: The Adventure of Link, with towns and NPCs and the actual action taking place in side-scrolling platforming areas. This fits perfectly with the engine used, and the overworld itself is basically done in a veiled style from Super Mario World, but with the Zelda 2 feel to it. The graphics have a nice 16-bit appeal to them in many ways, and I absolutely love how the power-ups work with the game. The story is interesting, at least, and early on I address where it could “sort of” fit in with the chronology if we had to place it.
Here, I complete two of the six major temples and have some frustrating moments, but a lot of fun in the process. Should I continue, though? I’ll let you decide that!
For a while, I thought that Oceanhorn might be a fairly short game, but so far this has proven not to be the case! Of course, that’s a good thing in my book because I like to really dig in and enjoy the adventures that I commit to taking part in! :)
With Undead King Angler finally put to rest and the Emblem of Ocean in our hands, we could immediately get things together to travel up to Sky Island, but now that we have the Trencher Boots, it actually seems to make more sense to revisit some of the places we’ve been before to see what items we missed when we didn’t have the ability to jump the gaps that we can now. This entire video is dedicated to doing just that, and it nets us some more blood stones, some experience, some money, and a couple heart pieces. All in all, not all that bad.
Of course, while we could prepare to go up into the sky in our next episode, there’s the matter of Riptide Reef, the supposed resting place of the legendary Coral Saber – a sword rumored to be strong enough to actually hurt Oceanhorn. The Coral Saber is what was used to bring down another powerful beast called Sealork, so it might be exactly what we need. So, stay tuned for Episode 8 – we’ll be heading to Riptide Reef to find this sword of legends!
So far, Zelda: Outlands has turned out to be a refreshing take on the classic NES Legend of Zelda formula. I really like how the game isn’t exactly linear, that the overworld is very complex, items are obtained in ways you’d least expect them to be, and that the game is actually quite challenging!
As my journey through this classic 2001 hack continues, we finally return to Level 1 to get the Step Ladder we were unable to get earlier on, and then use it to revisit Level 3 in order to complete it and get a very important upgrade (the Blue Mail). We also get the Handy Glove in the process. Then, it’s back to Level 4 with additional health and defense in order to clear that room with the Heart Container in it. Once all of that is done, I seek out and take down Level 5.
There’s still a lot more waiting for us to complete, though, so you’d better believe that I’m set on finishing this one! Stay tuned, everyone!
Yeah, yeah…I know I said that I was likely going to be letting this one go, but after mentioning in the third video that I’d likely be giving up on this one, a subscriber named MagesGuild really tried to encourage me to continue. What’s more, Obderhode, the developer of this game itself, commented a few times and gave me a bunch of pointers and said they really liked my playthrough of the game. So, with all of that, I figure it’s only fair for me to take another look at it and press on a bit more! :)
As I pick up in this segment, I use the tips given by Obderhode and defeat the mini-boss of Treasure Grave, snag the Boss Key, and then take on the boss. I miscalculate the fact that I likely needed magic to defeat it, but it was a close battle and I manage to pull off a victory. With three of the Aurora Stones, we are told to head to Dhona Village, south of the graveyard, to seek out the Tower of Time and a harp that is hidden within. However, the mayor tells us that the key was snuck out of the village, and then we find out that it was stolen by a strange Robed Man, who we track down back to the area near Crater Cove. After managing to finally defeat him, we head back to the tower and work our way to the top, grabbing the Harp hidden there. Then, finally, we explore the overworld a bit more with our new found time-traveling ability and head to Death Mountain, where the fourth dungeon awaits us next time!
As always, if you are enjoying the game, please subscribe to the channel! Also, you can track down a copy of the game from Pure ZC right here!
In the world of Zelda Classic, there are a ton of different games to try that have been released over the last 15+ years. Yet, not all games are created equal, but some of them are true gems that would rival an official Nintendo product. Believe me, I know: I’ve played through quite a few of these games and it takes a while to find one that is really worth sitting down and working your way through.
The Legend of Zelda: Flow of Time was first released back in 2011 by Obderhode and was a brand-new adventure in a continent far to the west of Hyrule that was done in the style of the Oracle games. In October of 2014, Obderhode released a remastered version that he said was truer to what he originally intended for the game. A lot of bugs were fixed, the graphics were remodeled and fine-tuned, and quite a few other elements were adjusted to make the overall experience much better.
So far, I find that the game is rich in detail and story, has excellent gameplay, and a very well-designed overworld. Also, the first dungeon (featured in this video), The Swamp Well, is very complex and requires a good bit of thought to get through. I love the mechanism of draining water to advance and the fact that you need to visit the cave system around the dungeon to find special entrances in order to get through them.
If you are interested in downloading this to try for yourself, head this way.
In any event, stay tuned – this is one game I do plan to play a fair bit of (and hopefully complete!) for you guys! :)
In the first half of my playthrough of demo 2.5 of my in-development fan-game, Zelda: Sword of Moria, we did a lot of exploration of Eastern Calatia and took on Eldin Shrine and the Roc’s Well. I think that session went fairly well and I hope it serves as a good walkthrough for any of you who were stuck on a demo release and needed help figuring out where to go next.
Now, I finish off our exploration of Eastern Calatia (particularly the northern beach, lighthouse, and the town of Nordaryu) and get a couple upgrades and then we return to Calta Canyon to enter Caltaka Roo – a large ten-story pyramid dungeon where the second fragment is held. The pyramid will be an interesting challenge for most players, balancing some 2D side-scrolling platform action with fun puzzles and a maze near the end. A side-track (as I did in the video) back to Saria is recommended in order to get another heart-piece and the Large Shield. The shield, while not necessary, will make the pyramid’s boss much easier!
The next public demo will be version 3.0 which may be released sometime in April 2015. Until then, you can check out version 2.0 here and get a taste of the game!