Yeah, yeah…I know I said that I was likely going to be letting this one go, but after mentioning in the third video that I’d likely be giving up on this one, a subscriber named MagesGuild really tried to encourage me to continue. What’s more, Obderhode, the developer of this game itself, commented a few times and gave me a bunch of pointers and said they really liked my playthrough of the game. So, with all of that, I figure it’s only fair for me to take another look at it and press on a bit more! :)
As I pick up in this segment, I use the tips given by Obderhode and defeat the mini-boss of Treasure Grave, snag the Boss Key, and then take on the boss. I miscalculate the fact that I likely needed magic to defeat it, but it was a close battle and I manage to pull off a victory. With three of the Aurora Stones, we are told to head to Dhona Village, south of the graveyard, to seek out the Tower of Time and a harp that is hidden within. However, the mayor tells us that the key was snuck out of the village, and then we find out that it was stolen by a strange Robed Man, who we track down back to the area near Crater Cove. After managing to finally defeat him, we head back to the tower and work our way to the top, grabbing the Harp hidden there. Then, finally, we explore the overworld a bit more with our new found time-traveling ability and head to Death Mountain, where the fourth dungeon awaits us next time!
As always, if you are enjoying the game, please subscribe to the channel! Also, you can track down a copy of the game from Pure ZC right here!
In the world of Zelda Classic, there are a ton of different games to try that have been released over the last 15+ years. Yet, not all games are created equal, but some of them are true gems that would rival an official Nintendo product. Believe me, I know: I’ve played through quite a few of these games and it takes a while to find one that is really worth sitting down and working your way through.
The Legend of Zelda: Flow of Time was first released back in 2011 by Obderhode and was a brand-new adventure in a continent far to the west of Hyrule that was done in the style of the Oracle games. In October of 2014, Obderhode released a remastered version that he said was truer to what he originally intended for the game. A lot of bugs were fixed, the graphics were remodeled and fine-tuned, and quite a few other elements were adjusted to make the overall experience much better.
So far, I find that the game is rich in detail and story, has excellent gameplay, and a very well-designed overworld. Also, the first dungeon (featured in this video), The Swamp Well, is very complex and requires a good bit of thought to get through. I love the mechanism of draining water to advance and the fact that you need to visit the cave system around the dungeon to find special entrances in order to get through them.
If you are interested in downloading this to try for yourself, head this way.
In any event, stay tuned – this is one game I do plan to play a fair bit of (and hopefully complete!) for you guys! :)
This week, I take the time to produce a vidcast special of the podcast so that I can have a nice face-to-face with you guys and talk about some of the stuff going on lately with me. First off, I talk about some of my upcoming military training (in a non-specific way, of course) since quite a few of you have asked on Twitter what all we’d be doing for a week’s time. Then, I talk about the whole Netflix Zelda thing for a little longer, discuss my shift towards more video production rather than having certain video genres be live-stream only, talk about some of the recent evolutions of sites like The Button Smashers, and much more! There’s a lot jammed into under 30 minutes here!
Recently, I decided to record some of Demonicon: The Dark Eye for the PC, so pretty soon you’ll have a new Long Play series to look forward to! :)
As always, if you would like to have an MP3 to listen to on the go or stream at your convenience, head this way:
So, what’s the deal with this “Net Neutrality” stuff anyway? Well, in this episode I actually take a more detailed look on it, share my thoughts on the whole debate (and play a little Devil’s Advocate on behalf of some friends), and talk about some personal experiences I’ve had with Comcast/Xfinity (who, sadly, is the only game in town in terms of non-DSL/satellite internet). Then, I shift things a bit to talk about Nintendo’s recent partnership with DeNA, bringing Nintendo media to smartphones, tablets, and computers, and ultimately their desire to create some kind of “shared Nintendo experience” between those devices and dedicated game consoles so that no matter where you go or what you have with you, you’ll have some quality content to experience. And, finally, I update you guys on the status of my Zelda fan-game, Sword of Moria (short version: expect another major demo as soon as late-April 2015!).
Music for this week’s episode consists of fan remixes of tunes from Donkey Kong Country 2!
Be sure to grab your MP3 here, stream it, or snatch the RSS!:
In the first half of my playthrough of demo 2.5 of my in-development fan-game, Zelda: Sword of Moria, we did a lot of exploration of Eastern Calatia and took on Eldin Shrine and the Roc’s Well. I think that session went fairly well and I hope it serves as a good walkthrough for any of you who were stuck on a demo release and needed help figuring out where to go next.
Now, I finish off our exploration of Eastern Calatia (particularly the northern beach, lighthouse, and the town of Nordaryu) and get a couple upgrades and then we return to Calta Canyon to enter Caltaka Roo – a large ten-story pyramid dungeon where the second fragment is held. The pyramid will be an interesting challenge for most players, balancing some 2D side-scrolling platform action with fun puzzles and a maze near the end. A side-track (as I did in the video) back to Saria is recommended in order to get another heart-piece and the Large Shield. The shield, while not necessary, will make the pyramid’s boss much easier!
The next public demo will be version 3.0 which may be released sometime in April 2015. Until then, you can check out version 2.0 here and get a taste of the game!
For a while now, people have been asking me to share some videos that would showcase what my work-in-progress fan game, Zelda: Sword of Moria, is like in action. Very recently I released Demo 2.5 (a private build that adds some things since the public 2.0 update), so this felt like a really good opportunity to get some video recording of the game done!
Here, I show you the current in-game intro when you begin a new game and then pick up where we left off at the end of my Demo 1.0 playthrough, with Link having returned to the small town of Sinder to meet with his parents and get (at last!) a sword from his father. Given the length of this update, I had to break the video recording up into two parts, so in this first part we explore Sinder and a large portion of Eastern Calatia, gather some needed items and upgrades, and make our way into the mountains to Eldin Shrine. After beating the mid-boss and realizing we cannot progress further, we go to the Great Thicket and locate the Roc’s Well where the Roc’s Feather (as you probably guessed!) is hidden. Finally, we gather a couple more items from the overworld and return to Eldin Shrine to visit the upper floors and rescue Princess Zelda!
The second video will focus on a bit more exploration of new areas and then the new dungeon of Caltaka Roo, a great pyramid in the western part of Calta Canyon. Stay tuned!
If you want to give the latest public demo (2.0, which features the content from this particular video in it) a shot, head below to download a copy to try out!:
The Legend of Zelda: Sword of Moria (Demo 2.0!)
The Legend of Zelda is a true classic for the original NES and Famicom Disk System, and there’s no denying that it was a ground-breaking game that paved the way for adventure games of all sorts over the nearly three decades since its release. And, given my own work on my Zelda fan-game, I figured it was time to give this game a shot live on The Retro Play Show!
For this episode, my good friend Warren C. Bennett joined in to offer guest commentary as we explored Hyrule on a quest to gather the fragments of the Triforce of Wisdom and put a stop to the evil Ganon’s plans. All-in-all it was a good run. We spend only a couple hours actually playing the game itself, get all the major items and heart containers, and clear the first quest. Personally, I think this was a very good run, and perhaps a bit less traditional since we went after a lot of power-ups before even setting foot in the first dungeon!
I hope you guys enjoy this video, and please don’t forget to follow my Twitch channel!